Dark Parables: The Final Cinderella

I love the art direction and interwoven stories of the Dark Parables games so much. I like how there’s more than one fairy tale being explore in each game, despite the title. The Final Cinderella has links to the other games and is about more than just a cinder girl. In fact, Cinderella is a technical term and tehere’s an awful lot of puppets in the menu screen…

There were bits I got very unhappy with– I don’t like missing content especially when clues on where to find the missed stuff are so hard to come by. But I did eventually find all of the optional content so I no longer remember my list of complaints.

The story is about as good as it can be given the structural limitations and the source material, which is to say: I could imagine a better story but I’ve also played far worse ones. I once again loved the visuals and wished I got to explore them even more. The Fragmented Object Puzzles were okay. A bit harder this time, more objects hidden in ways I considered cheating. The other kinds of puzzles were adequate: there was one sliding panel puzzle in the bonus content (which I skipped; it’s the only kind of puzzle I pretty much plan to skip) and some word-find puzzles except in a field of unfamiliar characters. There were a couple instances of a marble puzzle and I really liked the pipe/string puzzle (turn the squares with the pipes to connect two locations), all pretty general stuff and nothing that stood out.

All in all a solid but not superior entry in the sequence, with interesting lore expansions.

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